Mastering Spells in Tower Rush
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A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.

This article dives deep into the strategic application of both light and heavy spells to maximize your win rate.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.

Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.
The log is unparalleled for ground defense.Practice predictive small spells.Don't miscalculate the final blow. The Heavy Spells: Destruction and Value
Their primary purpose is to destroy mid-health defensive units while simultaneously dealing massive chip damage to the enemy tower.

Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
UsageRisk LevelTower NukingExtremely risky in single elixir, as it leaves you defenselessPre-firingGame-winning if it connects with their primary defensive unit instantly Synergizing Spells with Your Deck
Choosing the correct combination of spells is entirely dependent on the specific win condition you are using.

Always ensure your spells cover the inherent weaknesses of your primary troops.

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