Mastering Turret Placement in Tower Rush
Brooks Kessler muokkasi tätä sivua 3 päivää sitten


Turret placement is a game of precise geometry, aggro manipulation, and predicting the enemy's pathfinding AI.

This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.
The Anti-Tank Center Pull
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.

Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
If placed too early, they will destroy it with spells.A mortar cannot hit units directly next to it.Vary your placement slightly if they have heavy spells. Defending Against Siege and Spawners
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.

Similarly, if the opponent is using 'Spawner' buildings (like Goblin Huts) to create endless lane pressure, placement is key to survival.
Enemy ThreatHow to Alter Your GeometryAir AssaultMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathUnits with Spells (e.g. In case you adored this short article and also you desire to get more details concerning tower rush i implore you to visit our own web-page. , Giant + Lightning)Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously Geometrical Dominance
Treat the arena as a grid of tactical possibilities rather than just a patch of grass.

Defense truly wins championships.